Last Monday’s tutorial prompted me to do a dive into the definition and terms of my research question. Originally, I asked, “How Can Young Gamers with Low Self-Esteem be Supported to Improve their Self-Assurance?” The terms I’m going to define here are self-esteem and self-assurance, so I can have clarity on the accuracy of my research focus.
Understanding Self-Esteem and Self-Assurance
Self-esteem, as defined by Adler & Stewart (2004), refers to an individual’s overall sense of value or worth. It’s about how much one values and appreciates oneself. Self-assurance, on the other hand, according to the Collins Dictionaries (2024), is depicted as the confidence one has in their own abilities.
Looking into these definitions, I realized a critical oversight in my assumptions. The target audience I’m focusing one – those comfortable in online social interactions but hesitant offline – don’t necessarily suffer from low self-esteem. It isn’t about their self-worth but rather their confidence in face-to-face social settings. I’m now even more aware of the importance of using precise language in research.
Shifting Terms
Further research led to me a term that more accurately describes the challenges faced by my target audience: social confidence. Individuals who are socially confident are generally optimistic about their social performance and are not hindered by fears of negative evaluation. They tend to engage more successfully in social interactions because they do not focus excessively on potential failures or negative outcomes (Heimberg et al., 1985; Lorr, Youniss, & Stefic, 1991). I found a mental healthcare website that described social confidence in a way that’s easier for me to grasp, they stated that social confidence is “the ability to feel comfortable interacting with others in a variety of social situations. This can look like being able to talk to family members or peers, freely express opinions and feelings, join in conversations without feeling self-conscious, and navigate complex social dynamics” (Ascend Healthcare, 2023).
With this new understanding, I’ve updated my research question to better reflect the nature of my project: “How can young gamers who struggle with social interactions in real-life scenarios be supported to improve their social confidence?“
This will align my research question more closely with the actual problems some of these gamers face.
References
Adler, N.E. & Stewart, J., 2004. Self-Esteem: The Puzzle of Low Self-Regard. New York: Cambridge University Press.
Ascend Healthcare, 2023. Social Confidence | Assessing Teen Confidence. [online] Available at: https://www.ascendhc.com/teen-rehab-blog/assessing-a-teens-social-confidence/ [Accessed 26 May 2024].
Collins Dictionary, 2024. Self-assured. [online] Available at: https://www.collinsdictionary.com/dictionary/english/self-assured [Accessed 26 May 2024].
Heimberg, R.G., Becker, R.E., Goldfinger, D.A. & Vermilyea, B.B., 1985. Cognitive-behavioral treatment of social phobia: Effectiveness at five-year follow-up. Journal of Consulting and Clinical Psychology, 53(1), pp.22-26.